﻿//////////////////////////////////////////////////////////////////
//
// Helsinki.cs
//
// Copyright (c) 2012 Dan Pike. All rights reserved
//
// Refer to license.txt for any license restrictions.
// 
using Entities.Factories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Entities.Cities
{
   //////////////////////////////////////////////////////////////////////////
   //
   public class Helsinki : City
   {
      //////////////////////////////////////////////////////////////////////////
      //
      public Helsinki(World world)
         : base(world, TradeAccessTypes.Ocean)
      {
         name = "Helsinki";
         factories.Add(world.almanac.claypit, 0);
         factories.Add(world.almanac.toolworks, 0);
         factories.Add(world.almanac.huntingLodge, 0);
         factories.Add(world.almanac.saltworks, 0);
         factories.Add(world.almanac.sawmill, 0);
      }

      //////////////////////////////////////////////////////////////////////////
      //
      public override int GetHashCode() { return (int)HashCodes.Helsinki; }
   }
}
